A Firepower Campaign (1985)

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Playtime: 0
Min. Age: 0
Number of Players: 2
Publisher: The Avalon Hill Game Co
Designers: S. Craig Taylor
Artists: Unknown
Mechanics: Dice Rolling, Simulation, Chit-Pull System, Hexagon Grid
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These optional rules provide a system for "linking" individual battles into an abstract campaign game, and is recommended only for very experienced players of the game. Basically, Campaign Turns are made on a "strategic matrix" and, when both players are willing, battles are resolved using the FIREPOWER game. Due to the number and size of the individual battles that will be fought, plan on a campaign game extending over a number of gaming sessions.

This expansion was first published as an article in The General, Vol. 21, No. 6 (1985).

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ag.gameitem.lastUpdated: 2025-04-26 05:35:04.167